Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

09 April 2012

Link of the day: Video games as psychological tools?

I've always loved video games, but nowadays I don't play them much due to both lack of time and lack of innovation in game design. Still, I try to keep up with the discussion of "video games as art" and "the future of video games."

Recently, there was a cleverly written and insightful New York Times essay about "stupid games."

I can sympathize with the author's desire to stay away from "addictive" games which make your unproductive and add nothing to your life. He makes the point that it's true games have been around forever (for example, dice), but video games (starting with Tetris) are addictive in a way that is different and new. Now that you can play games on smartphones, you can play anytime, filling the smallest sliver of time when you're bored. I remember when a friend of mine told me that Baldur's Gate (a PC RPG) was "crack." iPhone games are probably crack+++. The fact is that on a smartphone, you have a tiny screen and a limited control interface, so the games have to be very simple.
This has encouraged a very different kind of game: Tetris-like little puzzles, broken into discrete bits, designed to be played anywhere, in any context, without a manual, by any level of player. (Charles Pratt, a researcher in New York University’s Game Center, refers to such games as “knitting games.”) You could argue that these are pure games: perfectly designed minisystems engineered to take us directly to the core of gaming pleasure without the distraction of narrative.
Sam Anderson, the author, goes on to research the addictive nature of smartphone games by interviewing various game designers. One person he interviews is Zach Gage, an indie game designer. Gage laments the death of public arcades in America. Me, too, although I made a point of visiting arcades in Japan, where they are still very much alive. He's right that there just aren't many social games anymore, but that he means games where you play in the same room with other people. The only games I can think of are sports games, dance/music games, and a few Nintendo games like Mario Kart, Super Smash Brothers, and Super Mario Strikers. Gage also makes the interesting point that many smartphone games are just Gameboy games that have been ported. This is despite the fact that the Gameboy controller interface is completely different -- buttons as opposed to touch screen. There's no creativity. It's obvious that if touch screens had come first, there wouldn't be a game like Tetris on the iPhone.

Gage has multiple projects going on, including a satire of "stupid games."
In fact, one of Gage’s current projects is a satire of the current state of the gaming industry, especially companies’ tendency to try to cash in by copying the latest trend. The game’s working title is “Unify Birds.” It’s exactly the same as Unify except that it has been redesigned in the most superficial possible way: Gage has turned all of the blocks into colorful, wide-eyed birds. “I made a couple of other little changes,” Gage says, “but mainly I just made everything superadorable. It’s been really interesting, because I’ve showed it to people who liked Unify, and they’ll play it, and they’ll be like: ‘Oh, man, Zach. This is a really good game. This is better.’ They wondered what I’ve changed.”
I thought this really shows how manipulative games are. "Stupid games" are designed to tap into the basest of human compulsions and desires, in the above case: cuteness. Anderson tells us that there's even a name for this, it's "gamification." Companies use this all the time, for example, frequent flier miles.

Zynga, a company which is the king of "stupid games", is a target of blame. Many people, including myself, think that Zynga is just peddling a form of digital crack.
Some people argue that Zynga’s signature games — FarmVille, FishVille — shouldn’t even be called games. As Nicholas Carlson of the Web site Business Insider wrote: “They are click-machines powered by the human need to achieve progress by a predictable path and a willingness to pay small amounts of money to make that progress go faster. They are not ‘games.’ ” But you could argue that games like FarmVille are in fact just the logical end of gamification: gamified games. They have the appearance of games, they inspire the compulsions of games, but for many people they are not fun like games.
I remember playing a Gamecube title called Animal Crossing. I liked the fact that the game didn't even try to disguise the fact that there was no point to it. You were forcibly given a house at the beginning of the game and told to pay it off. To do this, you pick fruit, catch fish, etc and sell your goods to the store. As you earn money, you can buy new outfits or decorations for your house. When you find new species of fish or insects, you can also donate these to a museum. After you pay down the house, you're forced to upgrade the house and pay that down, too. So in the end, the game is all about consumerism and hording. And of course, all the characters (except yourself) are cute animals.

Anderson interviews the game designer for Drop7, which is a game that even he found irrepressibly compulsive. The game designer, Frank Lantz, had an interesting view. He thought that instead of thinking of games as fun or crack, we should think of them as a way to test our brain chemistry.
Games, he told me, are like “homebrew neuroscience” — “a little digital drug you can use to run experiments on your own brain.” Part of the point of letting them seduce you, as Lantz sees it, is to come out the other side a more interesting and self-aware person; more conscious of your habits, weaknesses, desires and strengths. “It’s like heroin that is abstracted or compressed or stylized,” he said. “It gives you a window into your brain that doesn’t crush your brain.”
The fact that "stupid games" are so stripped down and designed to feed our compulsions makes us that a good hard look at the question "what is a game". Through the essay, there are a few hints about this.

Certainly there are games that we consider more like "art" and a worthy pursuit.
Chess, you might say, is the king of stupid games: the tide line where stupid games meet genius.
A bit of wisdom from Sid Meier, who developed the fantastic Civilization series (one of the "better" games):
The legendary game designer Sid Meier once defined a game as, simply, “a series of interesting choices.”
Finally, the ending passage from the essay:
Lantz told me that the deepest relationship he has ever had with a game was with poker, to which he was almost dangerously addicted. “Somehow teetering on the edge was part of the fun for me,” he said. “It was like a tightrope walk between this transcendently beautiful and cerebral thing that gave you all kinds of opportunities to improve yourself — through study and self-discipline, making your mind stronger like a muscle — and at the same time it was pure self-destruction. There’s no word for that in English, for a thing that does both of those at the same time. But it’s wonderful.”

I asked him if he knew a word for that in another language.

He said no, but then he thought for a minute.

“I think it’s ‘game,’ ” he said. “I think the word for that is ‘game.’ ”
I'm not sure I agree with that last quote. Would we consider poker self-destructive if we took away the gambling aspect? Honestly, anything can be corrupting or self-destructive. What about chasing money or status? As Lantz says, maybe games are a safe way to learn about our compulsions. What about sports? People frequently call those "games." Are sports considered "worthier" because they are physical and social?

I think a better definition of "game" is something that simulates some aspect of life or human nature, in a self-contained, simplified environment. I prefer a definition that doesn't make value judgments about whether a game is "stupid" or not.

26 November 2010

Arcade gaming at home

I was playing Metal Slug on my Nintendo DS Lite the other day and my hands were dying from so much button pressing. I realized that what I really need is an arcade style joystick. Arcade style games aren't really made anymore, so I could install MAME emulation software on my PC to play retro games like 1942, Gauntlet, Street Fighter II, and Samurai Showdown. A good resource for anything related to building your own MAME arcade box is MAMEWorld. I found some cool stuff like playing Mahjong in MAME and even light guns for your Time Crisis fix!

I had no idea there are so much information about different types of joysticks and buttons. slagcoin has an extensive guide here. Apparently, there are three major joystick types: Happ (US), Sanwa (Japan), and Seimitsu (Japan). It's much easier to get high quality arcade parts from Japan because the arcade games are still popular there. Americans don't really play arcade games anymore. Many people buy parts and mod their own custom joysticks. That sounds like fun, but I'd like to play with some of the off-the-shelf stuff first so I can get a feel for what I like. Eventually, I'd like to do a complete arcade box build project as described in MaximumPC's article "How to Build a Kick-Ass MAME Arcade Cabinet from an Old PC."

There are few recommended off-the-shelf manufacturers.
  • Hori is the biggest game controller manufacturer and has a high quality Real Arcade Pro line.
  • MadCatz makes a Street Fighter IV FightStick Tournament Edition for PS3 and XBox 360.
  • X-Arcade makes US style arcade joysticks. They are lower quality than Hori or MadCatz but they are easy to mod and the PC board is supposedly 100% compatible with MAME.
After some cursory research, these joysticks seem good for a MAME setup:
  • Hori Real Arcade Pro VX-SA for Xbox 360. A top-of-the-line model which uses all real arcade parts and layout.
  • Hori Real Arcade Pro EX-SE for XBox 360. Another top-of-the-line model which uses all real arcade parts. It's unusual in that it uses Seimitsu parts, rather than Sanwa parts. All the other Hori and MadCatz joysticks are Sanwa.
  • X-Arcade Solo Joystick. A decent joystick but kind of pricey for the parts. I would get this one for doing some modding.
There are Hori sticks that are 1/3 cheaper, but they don't use authentic arcade buttons and the whole point was not to do any modding. I looked into MadCatz joysticks, but there wasn't much feedback on using them successfully for MAME emulation.

04 September 2010

New top games list

Here is a new list of my favorite video games (from this decade).  Most of these games are for the Nintendo DS and Gamecube.  I've never owned an Xbox or Playstation console, so I wasn't able to play games on those systems.  The old list of top games was from the 1990s decade.
  1. Paper Mario: Thousand Year Door (Gamecube)
  2. Prince of Persia trilogy (The Sands of Time, Warrior Within, The Two Thrones) (console/PC)
  3. Chrono Trigger (SNES/DS)
  4. Phoenix Wright series (GBA/DS)
  5. The Legend of Zelda: Twilight Princess (Gamecube/Wii)
  6. Mario Kart: Double Dash (Gamecube)
  7. Dragon Quest V: Hand of the Heavenly Bride (SNES/PS2/DS)
  8. Mario Superstar Baseball (Gamecube)
  9. The Legend of Zelda: Phantom Hourglass (DS)
  10. Tales of Monkey Island (PC/Wii)
  11. Dragon Quest IX: Sentinels of the Starry Skies (DS)
  12. Paper Mario (N64)
  13. Mario Power Tennis (Gamecube/Wii)
  14. Super Smash Brothers Melee / Brawl (Gamecube/Wii)
  15. Ikaruga (Gamecube)
  16. flOw (PC)
  17. Professor Layton and the Curious Village (DS)
  18. Space Invaders Extreme (DS)
  19. Sid Meier's Civilization Revolution (DS)
  20. Age of Empires: Age of Kings (DS)
  21. Animal Crossing (N64/Gamecube)
  22. Cooking Mama (DS)
  23. Super Mario Strikers (Gamecube)

18 November 2009

Link of the day: Can D.I.Y. Supplant the First-Person Shooter?

I've always complained that video games are not very inventive. Most of the blockbusters seem to be strategy, role-playing games, racing games, and shooter games. That's why I can go years without playing games and still feel like I haven't missed anything. I was excited to read this New York Times article about a group of people who are trying to change monolithic quality of gaming.

24 June 2009

Dragon Quest vs Final Fantasy

I just finished playing Dragon Quest V on my Nintendo DS. It was my first Dragon Quest game. What a great plot and nice graphics. I like how the visuals are the throwback 2D style, with a bit of 3D flair.

This got me thinking about Dragon Quest and Final Fantasy, the two most famous video game franchises in Japan (beside the Nintendo characters). I've played Final Fantasy I, IV, VI, and VII.

Both series are RPGs with a long history. Dragon Quest IX and Final Fantasy XIII will probably be released in the US next year. Dragon Quest sticks with a medieval setting for all its games (according to Wikipedia) whereas Final Fantasy has moved towards a more sci-fi/modern setting. I also get the feeling that Dragon Quest tries to be charming and funny whereas Final Fantasy attempts to be dramatic. The Dragon Quest mascot, the slime, is really cute and I find the slime knight hilarious. I loved the Monkey Island series, so funny works well with me.

Dragon Quest games have a reputation for being similar just like the Zelda games. I once asked my friend, a huge Zelda fan, "Don't you get bored of the same hero and villain in every game?" He said no. I appreciate the fact that the Final Fantasy designers try to make each game different.

Dragon Quest has been slow to adopt 3D graphics. In fact, Dragon Quest VIII (2004) was the first 3D game in the series whereas Final Fantasy VII already conquered that medium in 1997. People think Final Fantasy's cutting-edge graphics make it more marketable to the North American audience and explain why Dragon Quest is much less popular in American compared to Final Fantasy.

The Dragon Quest designers seem to realize that they can't compete with Final Fantasy, so they need to differentiate themselves. That appears to be the motivation behind moving the next Dragon Quest games to the Nintendo DS and Wii platforms -- which are graphically less powerful but more popular with the mainstream, non-gamer audience.

So far, I like both Dragon Quest and Final Fantasy. If only I had more time to go on these 50 hour virtual adventures!

08 March 2009

Adventure games ain't dead!

I grew up in the "golden age" of adventure games like The Secret of Monkey Island, Quest for Glory, and Legend of Kyrandia. This is definitely my favorite genre of games (followed closely by action-adventure games like The Legend of Zelda and Prince of Persia).

Adventure gaming, in the commercial sense, is pretty much dead, though a few games have been released for the Nintendo DS such as the Phoenix Wright series and the upcoming Broken Sword remake.

However, I recently discovered the Adventure Game Studio (AGS). It's a user-friendly GUI editor for creating your own adventure games. It takes care of most of the programming, allowing game creators to focus on graphics and story. People have used it to create 992 games! I guess I know where to go now, if I'm really really bored...

I think AGS is wonderful for the gaming community. There are way too many first-person shooter, slasher type games (think: Halo and Grand Theft Auto) that mainly appeal to men. Adventure games are one of the few genres that appeal to both genders. With AGS, women can make games that appeal to them. For example, check out Cirque De Zale by Rebecca Clements. An interview with Clements can be found here.

07 September 2008

A tale of two super brothers (sisters)

This is a tale of two brothers (sisters).

The two brothers (sisters) love each other very much. In fact, they share a house together. Ah, they live the American dream -- a house complete with a white picket fence and a "green" pipe for getting around (the siblings are environmentally conscious).


Notice that the house has the name of the older brother (sister) on it. Of course, Mario (qmechanic) is much more famous and important that his (her) younger sibling.


Mario (qmechanic), being the wiser and more mature brother (sister), frequently travels far from the house. When he (she) gets home, he (she) always sits down with bro (sis) Luigi to retell the adventure. This is one of the few times when Mario (qmechanic) talks more than his (her) brother (sister). When the siblings talk over the phone, Luigi is usually the loquacious one. To be fair, Luigi also goes on adventures, but the tales he (she) tells are so ridiculously exaggerated, who knows what happened? Just ask Luigi's partner, Blooey.


The house is decorated with white walls, as young Luigi favors a minimalistic scheme. The plant is probably not Enitsirk...


Note the bunk bed. Both brothers (sisters) enjoy sleeping. Their favorite lullaby is sung by Crazee Dayzee: "laaaa la la laa laa laa laaaa dink!" Though Mario (qmechanic) admits that Luigi's expensive gift of the sun clock also works very well.


As much as they love each other, they have the usual sibling rivalry. One day, Mario (qmechanic) found Luigi's diary.

First page:
Once again, my brother went on an exciting journey. Once again, he went alone. It's so unfair! I remember the carefree days when we played Golf and Tennis and had Parties. I remodeled the house and made a secret basement. My brother has no idea! It's the perfect place to write in you, my secret diary. I heard that a ghost appeared in Toad Town today. It was big, really big. And it had red eyes, a giant, gaping mouth and a mustache.
Second page:
..........Because you're my secret diary, I'll tell the truth: Yaaaah! I hate ghosts!! What will I do if it appears at night! Come back, Mario! I'm scared! Yikes! I can feel something behind me. Ahhh! I'm sure it's there, but I can't look back! No! No! Get away! I think I'll be safe if I don't freeze with fear. I'll just shut my eyes and take five steps back, and then I'll jump and dash into bed. Here I go!
Although Mario (qmechanic) used to beat up on his (her) brother (sister) when they were younger, Luigi secretly looks up to Mario (qmechanic).

In the later pages of the diary, Luigi writes of his (her) wish.


The wish had been written in pencil and subsequently erased, but the letters were still faintly legible.


Despite being ordinary plumbers (grad students) in their day jobs, they moonlight as superheroes. Hopefully, they will go on an adventure together in the near future!


Footnote: A few corrections are in order. Okay, we don't live in a house together yet, but we have thought about it. Despite the picture, qmechanic is actually taller than her sister. Also, qmnechanic's sister says she prefers red over green. It is true that qmechanic's sister lacks coordination. Remember all the times her character fell into a pit or into water while playing Thousand Year Door?

And just kidding about the diary. But wait... qmechanic better check the floor boards...

20 July 2008

Quote of the day: Backgammon vs chess

This quote comes from a Dr. Dobb's interview with computer science professor Christos Papadimitriou.
Frankly, I think backgammon is a much more interesting game [than chess], much harder to learn... In chess, when you play like an idiot, you always lose, so you learn. In backgammon, you can play 10 games, not play well, and win. So you think you are great but you have made a great number of mistakes. Tragically, life is closer to backgammon, because you can play a perfect game and lose!

22 May 2008

Link of the day: Get people to do your research for you by playing video games

We've seen SETI@Home and other distributed computing projects that borrow computing power. We've also seen scientists have users identify CAPTCHA images for their research. Now, the next level, some people have developed a video game that somehow simultaneously entertains the user while solving protein folding problems. The Science Daily article has more details.

05 September 2007

Nintendo DS Lite as a travel sanity device

I was looking for the entries in Lifehacker's Show Us Your Go Bag series and I noticed that many people keep a Nintendo DS Lite in their go bag. I realized that I can bring a DS Lite with me when I travel to drive away the blues and the torture of being in airports/airplanes. On my very last trip, I took the DS Lite with me and played Castlevania: Dawn of Sorrow. One of my flights was delayed by almost two hours; thank god for Nintendo. I had told everyone that I had given up video games, but I guess I can make an exception for traveling (yay, a treat!) (My new rule is that I'm only allowed to play my DS when I travel.)

09 January 2007

Testing the Nintendo Wii

I decided to visit the Nintendo World Store again -- so that I could try out the new Wii system!

First, I tried out the Wii controller on the Legend of Zelda: Twilight Princess game. It was pretty intuitive, but it takes some practice. I only got a ten minute session in which I tried fishing, drawing a bow, shooting a clawshot, and swinging Link's sword. The fishing was kind of tricky; I didn't figure that one out. The rest of the motions were pretty easy to perform. For example, to swing the sword, you whip the remote (will that cause RSI after hours of play?) and to do a spin attack, you shake the nunchuck. To make Link walk, you just use the analog stick on the nunchuck (the same as using the analog stick on a traditional controller). I had trouble getting the red crosshair to show up when I wanted to draw the bow or shoot the clawshot. An employee told me that problem is that the sensor bar was too low and that he complained to his boss about it. Unfortunately, I forgot to take a picture of myself playing the game, but here's a photo of a boy aiming the clawshot.



Then I headed over to another section of store where they were demoing the Wii Sports game. In the main menu, you can choose from five sports: baseball, tennis, bowling, boxing, and golf. You can also pick an avatar for yourself (which Nintendo calls a "Mii" -- ha ha).

I watched a woman play tennis for a little while. She swung the remote like a tennis racket to simulate hitting the ball.



Golf and bowling sounded boring, so I opted for ten minutes of boxing.



The controller motions were extremely intuitive, fluid, and fun to use. You hold the nunchuck and remote in each hand as if they were boxing gloves. You punch with them in the air to hit your opponent. To protect yourself, you draw the nunchuck and remote together (just like blocking punches in real boxing). Here I am playing.



Here's a little boy playing the boxing game with the help of an adult (his father?).



I only played twenty minutes on two Wii games, but I came away with a very favorable impression. The controller is easy to use and while it didn't blow me away, it does bring a refreshing, new perspective to the video game world.

03 January 2007

Link of the day: Evolution on steroids

My dad sent me an article describing a highly anticipated game called Spore. It's being designed by the creator of "The Sims" and "SimCity". In Spore, you start with a single celled organism and play god, directly the course of evolution. Sounds cool!

24 April 2006

Brain cross-training

The BBC News had a recent article about the handheld video game Brain Age and other games like it.

It looks like a lot of fun and I might even buy an Nintendo DS Lite just to play Brain Age.

My sister brings up a good question. Those of us who work in the academy get a lot of brain "exercise," but maybe it's a good idea to cross-train. For example, maybe scientists and engineers should go to museums and look at art or read classic literature. What are the different "muscle groups" of the brain? Are there equivalents to arm, chest, leg, abdomen, and back muscle groups?

Can I count playing puzzle-solving video games like Prince of Persia and Paper Mario as part of my cross-training?

27 March 2006

Sands of Time; Sharks back in playoff reace

I beat Prince of Persia: Sands of Time on Gamecube yesterday. I'll try to post a review on it soon.

My favorite NHL team is the San Jose Sharks. They came to San Jose as a new franchise when I was in middle school. I even wrote a middle school news article about Sharks' home rink -- the then-called San Jose Arena (now it's called the HP Pavilion). Well, the good news is that today the Sharks finally broke into the top 8 teams in the Western Conference. If they maintain their standing, they'll make the playoffs!

03 February 2006

VGA box as a handy gamer solution

I bought an Nintendo Gamecube but I didn't want to also get a TV.

The solution I found was to get a Mayflash VGA Box (see photo below). It allows you to connect a Gamecube, Microsoft Xbox, or Sony PlayStation 2 console to your computer monitor.



Here is a shot of the VGA box alongside the Gamecube.



The VGA box is especially useful if you already have a nice computer monitor (mine is a 20" LCD) and don't want to spend money on a TV (who needs those anyways?) I really like the fact that the VGA box doesn't need an external power source; it draws its power from the Gamecube. Also, the box can be set up as a switch between your PC and game console. That means that you can switch between your PC and console by just turning the VGA box on/off. When the box is off, it just acts like a pass-through connection for your computer sound card and monitor.

Now I can play Mario Kart on my computer monitor!

26 January 2006

My top game list

  1. Secret of Monkey Island 1/2 (PC)
  2. Final Fantasy VII (PC)
  3. Wing Commander II/III/IV (PC)
  4. Star Control II (PC)
  5. Quest for Glory I-IV (PC)
  6. Legend of Kyrandia 1-3 (PC)
  7. Prince of Persia 2 (PC)
  8. Speed Racer (PC)
  9. Diablo (PC)
  10. Civilization II (PC)
  11. Indiana Jones and the Fate of Atlantis (PC)
  12. Lemmings (PC)
  13. Alone in the Dark (PC)
  14. Dune 2 (PC)
  15. Castlevania II: Simon's Quest (NES)
  16. Street Fighter II (arcade)
  17. Wolfenstein 3D (PC)

I've beaten all the games on this list except the last two and Lemmings.

I'm not so sure about game soundtracks, but a few of my favorites are Final Fantasy VII, the Secret of Monkey Island series, and Lemmings.

Top games and game soundtracks of all time

While surfing the World Wide Web, I found a nice top 10 list for game soundtracks from Gamespot. I haven't played any of the games mentioned except for Final Fantasy VII, but I am a proud order of the Final Fantasy VII soundtrack (4 CDs of synthesized music!) Apparently, the #1 soundtrack was Final Fantasy VI. Hard to believe that a 1990s SNES game was the best, considering the limitations of computer-generated music those days!

I also found two top game lists: IGN's Top 100 Games and Gamespot's Greatest Games of All Time. Of the 100 games on IGN's list, I've played 25 of them. Of the 71 games on Gamespot's list, I've played 20 of them. Well, maybe I haven't missed out on too much! Besides all the great retro games end up being ported to Game Boy Advance. Final Fantasy IV was released last year and apparently V and VI will also be released in the near future.

Final Fantasy VII, Star Control II

Ah, nostalgia. Since I haven't played any games since Final Fantasy VII on PC (7.5 years ago), there is a lot to catch up on.

First, Final Fantasy VII (1997) now has a spin-off movie called Final Fantasy VII: Advent Children. Apparently all the famous characters are back: Cloud, Tifa, Red, Cid, Yuffie, Barrett, Vincent, Cat Sith. The movie was released in Japan in 2004, and supposedly the US DVD release is sometime this year.

I also remember being somewhat confused by the storyline in FFVII as there are many flashbacks. Here's a fan's guide to the plot.

Second, one of my favorite games of all time, Star Control II (1992), was released into open source in 2002. You can download the game and play it on your modern Windows XP, Mac, Linux machine.

Long live open source!

22 January 2006

Trip to Nintendo World

Due to the nice East Coast weather in recent days, I made a trip to Manhattan to see the Nintendo World Store.

Before I entered the store, I had my obligatory photo with Super Mario:



Inside, I saw fancy GameBoy Advance SPs in brilliant metallic colors:



There were a few historic exhibits including this GameBoy that survived the Gulf War and still plays Tetris:



Of course, I didn't leave without playing some demo games on GameCube!

14 January 2006

More computer games

My sister noted that I forgot some games in my video/computer game history.

One of my favorite games was Star Control II -- an adventure/action game. You travel around in a spaceship, meeting other alien races, conducting diplomatic conversations, searching for relics, etc. If you get into a fight with another alien race, the game switches into an arcade style spaceship battle.

Another game I enjoyed was Diablo where you play a character who fights skeletons and other monsters in a dungeon. It's a rather dark game. Usually I don't do very well at this genre, but I did manage to beat this game.

Then there are educational games. I grew up with Where in the World is Carmen San Diego? (a puzzle mystery game) and Oregon Trail (an adventure game). I also played quite a few Learning Company titles like Spellbound (spelling bees), Math Blaster, and the Incredible Machine (a game where you build Rube-Goldberg machines, not sure if this one was made by the Learning Company). Carmen San Diego and Oregon Trail are truly children's classics; I believe they are still made.